Beyblade X Key Concepts

Here is a list of some of the concepts you’ll keep coming across during your journey in Beyblade X :

X-Line and Xtreme Dash

The X-Line is the coloured line in the Xtreme Stadium. It features gears designed to interact with the gears on the Bits of the Beyblades.

The Xtreme Dash is the Beyblade X generation gimmick. When a Beyblade hits the X-Line, the friction of the gears will create a sudden acceleration while redirecting the Beyblade toward the center area of the stadium. It results in a powerful attack that can send the opposing Beyblade in one of the three exit zones.


Beyblade X features metal Blades, which have innate high recoil. It makes the Blade-to-Blade contact crucial in this game. Usually, Recoil refers to the undesirable result of a collision between two Blades. For example, a Beyblade “A” strikes the opposing Beyblade “B”, but instead of pushing “B” away, Beyblade A is knocked in the opposite direction, looking like it is suffering from its own attack.

High Recoil Blades (such as Hells Scythe) usually have good to great smash attack potential, while low recoil Blades (such as Wizard Arrow) are typically better at mitigating and deflecting hits from the opposing Beyblade, while remaining fairly stable.

Flower Pattern

This concept is not as important as it used to be in the Beyblade Burst generation.

It is a movement pattern that keeps your Beyblade moving from the edge of the stadium (the tornado ridge) and back to the center at high velocity to hit the opponent’s combination as hard as possible. When a banking shot is executed properly, the Beyblade will move in a flower shaped pattern, without hitting the walls or the ring out pockets. This movement pattern is used to strike Beyblades that are sitting in the center of the stadium, such as stamina type models. When creating attack type combinations, players will typically look for components that allow a sustained and aggressive flower pattern : the driver choice is crucial, but do not overlook weight distribution.

Weight Distribution

In Beyblade, concepts such as OWD (Outward Weight Distribution) and CWD (Centralized Weight Distribution) or IWD (Inward Weight Distribution) are often used. Weight distribution is a crucial part of a combo creation. More OWD usually means more stamina, or more hitting power (because more force will be directed towards the contact points of the blade). With more CWD, defense is increased, because the Beyblade will be a bit harder to push all over the arena.

LAD (Life After Death)

It is the ability of a Beyblade to keep spinning after falling over. The shape of the Blade used is important : a circle shaped Blade will add LAD to your combo. You will also want to look at free-spinning parts, on the Blade, Disc or Driver. Drivers with free-spinning discs or balls will also add LAD to your combination. LAD is very important in same-spin and opposite-spin stamina battles, it can give you a few extra spins to win a close battle.


We will sometimes mention a “scraping risk” when describing a Beyblade’s performance in our Wiki pages. It refers to a Part of the Beyblade that is literally scraping against the stadium’s floor. This will drain stamina, slow the Beyblade down, destabilize, cause knock-outs etc… It’s a risk that players try to avoid when creating a combination.

Smash Attacks and Upper Attacks

Smash Attacks are the most common type of attacks used in Beyblade. It just means that the contact points of an attack combination will push the opposing Beyblade away, as far and fast as possible.

Not as common as the smash attack, the upper attack is usually achieved with a Beyblade whose contact points are upward slanting. A combination sitting at a lower height may also create upper attacks by striking the opposing Beyblade from below.

When the upper attack connects with enough momentum, it will lift up the opposing Beyblade, destabilizing it, or sending it flying in a K.O. Zone or over the arena. This is one of the reasons why keeping the recommended body posture at all times is so important.

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